About the Artist

A self-taught, technically minded and curious individual, Jason has been creating CG since the days of the Commodore 64. Because of this, Jason’s familiarity and expertise runs the gamut when it come to software. Some of what he uses ranges from Flash, Illustrator and Photoshop to the major 3D packages: XSI, Maya, 3DS Max, and Z-Brush (to name a few). This makes him very flexible when working in a production environment.
His main interests and specialties are mechanical and architectural subjects. He has produced propriety models and animations for training modules for some of the largest companies in the world such as Toyota, the largest beverage company in the world, and a leading medical equipment and communications manufacturer. (NDA agreements prohibit more details)
Jason has also been involved in website development since the mid 1990’s. He’s been around the web so long he remembers when Yahoo and Google were new. Jason specializes in high quality, reasonably priced web development for small to medium sized businesses.

Software Experience


Maya – 4yrs
XSI – 2yrs
3DStudio Max – 8yrs (off & on)
Realflow – 1yr
Zbrush – 1yr
Photoshop – 10yrs
Imageready – 4yrs
Illustrator – 6yrs
HTML & CSS – 8yrs
Dreamweaver – 4yrs
Flash (v4-8) – 4yrs
Actionscript – 1yr
PHP & MySQL – 2yrs
Premiere – 6yrs
Final Cut Pro – 1.5 yrs
Cleaner – 2yrs
Sound Forge – 2yrs
Windows 3.1/95/98/ME/XP/Vista
Microsoft Server 2003
Apple OS9/OSX
Linux (Debian)


Professional Experience


June 2005 – March 2008
Industrial Training Consultants, Inc. – Pelham, Alabama

2D/3D Artist/GUI & Product Designer

  • Develop realistic 3d stills and animations of equipment and process animations to aid in illustrating training materials.
  • Design, build, animate, and program interactive and non-interactive portions of training products.
  • Create visual content, animations and videos for sales presentation using Flash. Included an animated introduction and interactive program used to demonstrate the company’s products in a single seamless interface and environment.
  • Design and create new interfaces for products. Also work with programming department on functionality and usability design of products.
  • Research, develop, plan, and design new products to meet the market demand.
  • Build and set up new computers on company network and general IT responsibilities.

April 2003 – June 2005
InterActive Communication and Training – Birmingham, Alabama
Art Department Manager/3D Artist

  • Developed realistic 3D human models for use in the company’s software.
  • Worked with other 3D industry artists to develop the first sub-surface scattering skin shader in Maya on the Mac.
  • Took castings of real human heads and cast plastic versions for 3D scanning.
  • Updated and created new image, animation and video content for products.

1999 – April 2003
Industrial Training Consultants, Inc. – Pelham, Alabama
Art Department Manager/3D Artist

Spearheaded several improvements within the company including:

  • Designed, created graphics, and programmed from the ground up new product line using latest software and technologies to insure market lead with our products.
  • Modernized interface and navigation of company’s flagship product: computer-based training distributed via CD-ROM. Responsible for designing and creating the layout and actual graphics for final version.
  • Co-designed layout, and interface for company web site. Created all graphics for web site and completed required programming.
  • Pushed for upgrade to several crucial programs (3D and 2D) used to create art and animations.
  • Introduced visual cataloging software to keep track of, distribute, and view all generated art.
  • Promoted the need to upgrade from old three-quarter Beta video system to modern digital and nonlinear editing (NLE) system. This resulted in editing and digitizing time being cut in half and vast video quality improvement. Taught the video department how to use the NLE system and about digital video usage.
  • Promoted the need for a digital camera to gather still images, saving the company thousands of dollars a year in time and film developing costs.
  • Developed more efficient methods of creating art while improving the visual style.
  • Created artist test to insure hiring qualified personnel.
  • Created four-minute 3D animated video the company used at trade shows to promote product line.

Responsibilities included:

  • Approving all art created in the art department thus, insuring consistency and quality of art.
  • Assigning projects. Keep track of artists’ hours and progress on projects. Troubleshoot problems artists may have with script or other project-related problems.
  • Insuring art department is running with best software and tools available to do the jobs required.
  • Interviewing potential artists for job openings.
  • Traveled to client’s sites to gather video footage and photos.

Website Experience


Over the past ten years I have created and maintained ten websites using everything from hand coded HTML to the latest version of Flash and Flash video. I take pride in designing friendly, easy to use websites that are as easy to maintain as they are to visit. Below is a list of some of the websites I have created and currently maintain:

  • http://www.2wf.com – This was a complete rebuild from an existing site that was built in ASP. I am currently responsible for additions and maintenance on the dedicated server on which it is hosted.
I’m currently available for hire.